Captain Maneuver | Base Chance | With Science Synergy | With Engineering Synergy | With Command Synergy |
---|---|---|---|---|
Chain of Command | 0% | +0% | +0% | +0% |
Science Synergy Officers | Engineering Synergy Officers | Command Synergy Officers | ||
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Mirror Ezri
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Captain Ability
On combat start against player Battleships increases Apex Barrier
Officer Ability
On round start against players with Assimilate, increases Kinetic weapon damage for 1 round Ranks: 450%/ 850%/ 1500%/ 2300%/ 3500%
Lower Deck Ability
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Mirror Troi
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Captain Ability
On combat start against player Explorers increases Apex Barrier
Officer Ability
On round start against players with Assimilate, increases Energy weapon damage for 1 round Ranks: 450%/ 850%/ 1500%/ 2300%/ 3500%
Lower Deck Ability
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Mirror Uhura
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Captain Ability
Chain of Command
Officer Ability
Increases your existing Apex Barrier for 2 rounds after receiving HHP damage from a player ship with Assimilate (Once per weapon) Ranks: 40%/ 50%/ 60%/ 80%/ 100%
Lower Deck Ability
Increases your Apex Barrier at the start of combat versus non-Armada Hostiles |
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Mirror Data
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Captain Ability
On combat start against player Interceptor, increases Apex Barrier
Officer Ability
On round start, chance to apply Assimilate for 2 rounds Ranks: 45%/ 55%/ 65%/ 80%/ 100%
Lower Deck Ability
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Mirror Kira
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Captain Ability
On round start against players, increases Apex Barrier for 5 rounds (cumulative)
Officer Ability
On round start against players with Assimilate, increases shots for 5 rounds (cumulative) Ranks: 15%/ 20%/ 25%/ 30%/ 40%
Lower Deck Ability
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Mirror Picard
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Captain Ability
On round start against players, increases Isolytic Cascade
Officer Ability
On round start against players with Assimilate, increases Apex Barrier Ranks: 9999%/ 9999%/ 9999%/ 9999%/ 9999%
Lower Deck Ability
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Officer Tier | Level | Attack | Defense | Health | Officer Ability | Ability Chance |
---|---|---|---|---|---|---|
Ensign I | 5 | 100 | 100 | 100 | Increases?Apex Shred?against players | 50% |
Lieutenant JG II | 10 | 100 | 410 | 100 | 60% | |
Lieutenant III | 15 | 532 | 638 | 532 | 80% | |
Lieutenant Commander IV | 20 | 752 | 902 | 752 | 110% | |
Commander V | 30 | 1262 | 1514 | 1262 | 150% |
Trait 1 | Trait 2 | Trait 3 |
---|---|---|
Escape Artist |
Physicist |
Mastermind |
Trait 1 Missions | Trait 2 Missions | Trait 3 Missions |
Time Heist |
Accelerated Bioforming |
Calculated Treachery |
Experimental Procedures (ops <30) |
Methodical Ambush |
|
Experimental Procedures (ops 30-39) |
Time Heist |
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Experimental Procedures (ops 40+) |
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Geological Evaluation (Gas) |
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Planetside Shipyard |
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Research and Development |
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Scientific Breakthrough (ops 30+) |
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Smuggle Cybernetics |