Captain Maneuver | Base Chance | With Engineering Synergy | With Science Synergy | With Command Synergy |
---|---|---|---|---|
On combat start against player Interceptor, increases Apex Barrier | 9999% | +999.9% | +9999% | +9999% |
Engineering Synergy Officers | Science Synergy Officers | Command Synergy Officers | ||
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Mirror Ezri
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Captain Ability
On combat start against player Battleships increases Apex Barrier
Officer Ability
On round start against players with Assimilate, increases Kinetic weapon damage for 1 round Ranks: 450%/ 850%/ 1500%/ 2300%/ 3500%
Lower Deck Ability
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Mirror Troi
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Captain Ability
On combat start against player Explorers increases Apex Barrier
Officer Ability
On round start against players with Assimilate, increases Energy weapon damage for 1 round Ranks: 450%/ 850%/ 1500%/ 2300%/ 3500%
Lower Deck Ability
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Mirror Uhura
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Captain Ability
Chain of Command
Officer Ability
Increases your existing Apex Barrier for 2 rounds after receiving HHP damage from a player ship with Assimilate (Once per weapon) Ranks: 40%/ 50%/ 60%/ 80%/ 100%
Lower Deck Ability
Increases your Apex Barrier at the start of combat versus non-Armada Hostiles ![]()
Quasi
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Captain Ability
Chain of Command
Officer Ability
Increases?Apex Shred?against players Ranks: 50%/ 60%/ 80%/ 110%/ 150%
Lower Deck Ability
Increases?Apex Shred?against non-Armada hostiles? |
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Mirror Kira
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Captain Ability
On round start against players, increases Apex Barrier for 5 rounds (cumulative)
Officer Ability
On round start against players with Assimilate, increases shots for 5 rounds (cumulative) Ranks: 15%/ 20%/ 25%/ 30%/ 40%
Lower Deck Ability
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Mirror Picard
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Captain Ability
On round start against players, increases Isolytic Cascade
Officer Ability
On round start against players with Assimilate, increases Apex Barrier Ranks: 9999%/ 9999%/ 9999%/ 9999%/ 9999%
Lower Deck Ability
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Officer Tier | Level | Attack | Defense | Health | Officer Ability | Ability Chance |
---|---|---|---|---|---|---|
Ensign I | 5 | 54 | 100 | 100 | On round start, chance to apply Assimilate for 2 rounds | 45% |
Lieutenant JG II | 10 | 100 | 229 | 100 | 55% | |
Lieutenant III | 15 | 173 | 375 | 375 | 65% | |
Lieutenant Commander IV | 20 | 252 | 547 | 547 | 80% | |
Commander V | 30 | 439 | 951 | 951 | 100% |