The Amalgam is the raider's choice of ships. But it's also rather a good miner in it's own right, with a strong mining laser from even tier one, and more importantly at higher tiers the ability to reach deep space. This makes it invaluable in your early deep space days of having another miner that can get there.
What makes the Amalgam such a good raider? If you attack a base, it will take a percentage of that base's cargo. As the ship levels up, that percentage gets higher. AND that percentage is on top of the normal cargo capacity of the ship, which means that you can carry way more than your normal full cargo.
Enter how many resources your target base has and what level(not tier, but level) your amalgam is versus your max cargo on your biggest miner. This will determine when you should use the Amalgam or your miner.
The Amalgam can of course be bought in the real money store with 100 Euros for a full unlock or 50 Euros for a half, but there is a free to play sourcing option available. When a battle pass is going on, during the Galactic Cleanup event, you are able to buy 8 of the blueprints. That means for a full hundred blueprints you'd be required to do this event 13 times.
Its blueprints are also sometimes found in the Event Store at the end of story arcs.
To refine with the Amalgam, you need plundered cargo. This is farmed off Romulan and Klingon Supply Ships. These can be found in the systems with High Council Skirmishers and Star Empire Skirmishers. These ships count as Klingon and Romulan ships for missions and dailies, but have no reputation change either positive or negative when you kill them. For a list of systems, check here: Non-Reputation Systems
To farm the cargo, you should get the exocomp from the amalgam refinery, called "Plunder!".
With this exocomp, when you kill the Supply Ships, you get 9900% of the normal loot, but only on the amalgam. This means you can fill your cargo in just a couple kills, as each kill is about 1,000,000 plunder.
All the Amalgam refineries are on 72 hour cooldowns, so you can refine once every three days.
You can get plunder tokens from the refinery as well, to get you a huge amount of more cargo from these ships for an hour. This means you don't have to farm them very often at all.
If anyone has the rest of Amalgam Refinery by tier/level I would love it if you sent it to me so I can add it to the site. :)
Amalgam Tier | Amalgam Parts | Amalgam Refinery Tokens |
---|---|---|
1 | 2350 | 125/250/1000/2000 |
2 | 2400 | 125/250/1000/2000 |
3 | 2500 | 125/250/1000/2000 |
4 | 2650 | 125/250/1000/2000 |
5 | ||
6 | ||
7 | 3150 | 125/250/1000/2000/4000 |
8 | 3750 | 125/250/1000/2000/4000 |
9 | 4650 | 125/250/1000/2000/4000 |
You use your Amalgam refinery tokens in the recruit tab to get Honorguard Worf Shards, Exocomps, and Skin Shard trackers.
Amalgam Tier | Honorguard Worf Shards | Consumables | Skin Shards |
---|---|---|---|
1-5 | 1/2/10/110 | 2x | 12/24/36/360/720 |
6-9 | 1/2/10/110 | 2x |
12/24/36/360/720/1080 |
You can trade in the Ship Skin Shard Trackers you get from the Token Refinery for ship skins. These will improve your ships in different ways. They do not need to be activated, once you have acquired them their bonuses are applied to any ship they work on whether they have the skin applied or not.
Refit | Ability | Cost Per Shard | Shards Needed to Unlock |
---|---|---|---|
TOS USS Enterprise | 70% Weapon Damage against hostiles. | 90 | 80 |
TOS D7 | 70% Weapon Damage against hostiles. | 90 | 80 |
TOS Augur | 70% Weapon Damage against hostiles. | 90 | 80 |
USS Constellation | 50% increase to Jellyfish ability | 75 | 120 |
Refractive Beam and Projectile | Increases all Penetration Stats by 20% | 72 | 75 |
Positron Phaser and Projectile | Increases Weapon Damage by 10% | 72 | 50 |
Plasma Blast and Projectile | Increases Critical Damage by 5% | 72 | 50 |
Amalgam Cloaking | Gives the Amalgam the ability to cloak. | 36 | 80 |