I can't tell you how grateful I am to all who have already donated. Thank you, thank you, thank you! Hi all! So I'm finally beginning adulting and buying my own apartment. Unfortunately, Frankfurt is a city where bankers prosper and teachers, well, not so much. So in order to get an apartment that is more than a box, I'm going to need to ask for some help from all of you -- and since I've got about 32,000 visitors a month, if you all donated a dollar, that would get me to it! My goal is to raise enough capital to double what I've currently saved over the last few years for the down payment (going past it wouldn't hurt for sure, as it'll let me start cutting into the principle), so I can afford a slightly bigger apartment where I can more comfortably live. Thanks so much for any and all help! Every last penny counts! |
Captain Maneuver | Base Chance | With Command Synergy | With Science Synergy | With Engineering Synergy |
---|---|---|---|---|
On round start, chance to apply Morale for 3 rounds when fighting against a player, if on an Explorer | 20% | +10% | +40% | +40% |
Command Synergy Officers | Science Synergy Officers | Engineering Synergy Officers | ||
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Ikat'ika
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Captain Ability
Increases all Mitigation stats for 1 round, every round, when fighting players and on an Explorer.
Officer Ability
Increases Weapon Damage at the start of each round, for 3 rounds, when fighting players, and on an Explorer with Morale Ranks: 53%/ 55%/ 62%/ 70%/ 80%
Lower Deck Ability
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Jack Ransom
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Captain Ability
Loyal to a Fault
Officer Ability
On round start, if on an Explorer with Morale, Increase Isolytic Cascade for 1 round Ranks: 60%/ 75%/ 90%/ 110%/ 130%
Lower Deck Ability
On round start, if on an Interceptor and Enemy Player has Hull Breach, Increases Isolytic Defense for 1 round |
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Pon
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Captain Ability
A chance, at the start of combat, to delay the opponents weapons for 3 rounds, while fighting players, and on an Explorer
Officer Ability
Decreases opponent player's Critical Chance at the start of each round, for 3 rounds if on an Explorer with Morale Ranks: 52%/ 57%/ 63%/ 70%/ 78%
Lower Deck Ability
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Officer Tier | Level | Attack | Defense | Health | Officer Ability | Ability Chance |
---|---|---|---|---|---|---|
Ensign I | 5 | 100 | 100 | 100 | Increases Weapon Shots at the start of each round, for 2 rounds, when fighting players and on an Explorer with Morale | 76% |
Lieutenant JG II | 10 | 100 | 479 | 100 | 80% | |
Lieutenant III | 15 | 426 | 745 | 320 | 88% | |
Lieutenant Commander IV | 20 | 602 | 1000 | 452 | 100% | |
Commander V | 30 | 1010 | 1767 | 758 | 120% |
Trait 1 | Trait 2 | Trait 3 |
---|---|---|
Deceptive |
Perceptive |
Mastermind |
Trait 1 Missions | Trait 2 Missions | Trait 3 Missions |
Political Espionage |
Double Agent Interrogation |
Calculated Treachery |
Undercover Mission |
Forensic Investigation |
Methodical Ambush |
Time Heist |