I can't tell you how grateful I am to all who have already donated. Thank you, thank you, thank you!

Hi all! So I'm finally beginning adulting and buying my own apartment. Unfortunately, Frankfurt is a city where bankers prosper and teachers, well, not so much. So in order to get an apartment that is more than a box, I'm going to need to ask for some help from all of you -- and since I've got about 32,000 visitors a month, if you all donated a dollar, that would get me to it! My goal is to raise enough capital to double what I've currently saved over the last few years for the down payment (going past it wouldn't hurt for sure, as it'll let me start cutting into the principle), so I can afford a slightly bigger apartment where I can more comfortably live. Thanks so much for any and all help! Every last penny counts!

Officer Breakdown


Weyoun
Explorer Strike Team
Captain Maneuver Base Chance With Command Synergy With Science Synergy With Engineering Synergy
On round start, chance to apply Morale for 3 rounds when fighting against a player, if on an Explorer 20% +10% +40% +40%
Command Synergy Officers Science Synergy Officers Engineering Synergy Officers
Ikat'ika
Ikat'ika
Captain Ability
Increases all Mitigation stats for 1 round, every round, when fighting players and on an Explorer.
Officer Ability
Increases Weapon Damage at the start of each round, for 3 rounds, when fighting players, and on an Explorer with Morale
Ranks:
53%/ 55%/ 62%/ 70%/ 80%
Lower Deck Ability
Jack Ransom
Jack Ransom
Captain Ability
Loyal to a Fault
Officer Ability
On round start, if on an Explorer with Morale, Increase Isolytic Cascade for 1 round
Ranks:
60%/ 75%/ 90%/ 110%/ 130%
Lower Deck Ability
On round start, if on an Interceptor and Enemy Player has Hull Breach, Increases Isolytic Defense for 1 round
Pon
Pon
Captain Ability
A chance, at the start of combat, to delay the opponents weapons for 3 rounds, while fighting players, and on an Explorer
Officer Ability
Decreases opponent player's Critical Chance at the start of each round, for 3 rounds if on an Explorer with Morale
Ranks:
52%/ 57%/ 63%/ 70%/ 78%
Lower Deck Ability
Officer Tier Level Attack Defense Health Officer Ability Ability Chance
Ensign I 5 100 100 100 Increases Weapon Shots at the start of each round, for 2 rounds, when fighting players and on an Explorer with Morale 76%
Lieutenant JG II 10 100 479 100 80%
Lieutenant III 15 426 745 320 88%
Lieutenant Commander IV 20 602 1000 452 100%
Commander V 30 1010 1767 758 120%
Trait 1 Trait 2 Trait 3
Deceptive

Perceptive

Mastermind

Trait 1 Missions Trait 2 Missions Trait 3 Missions
Political Espionage
Double Agent Interrogation
Calculated Treachery
Undercover Mission
Forensic Investigation
Methodical Ambush


Time Heist