Captain Maneuver | Base Chance | With Science Synergy | With Engineering Synergy | With Command Synergy |
---|---|---|---|---|
Health to Armour when defending on a Capture Node | 50% | +25% | +50% | +50% |
Science Synergy Officers | Engineering Synergy Officers | Command Synergy Officers | ||
Michael Burnham
Captain Ability
Increase Impulse Speed
Officer Ability
Decrease opponent's SHP by % Crew's Attack Ranks: 30%/ 55%/ 85%/ 300%/ 450%
Lower Deck Ability
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Paul Stamets
Captain Ability
Increase Jump and Summoning Cost Efficiency
Officer Ability
Decrease opponent's Armor Piercing when defending from a player Ranks: 40%/ 80%/ 120%/ 160%/ 200%
Lower Deck Ability
Tilly
Captain Ability
Decrease opponent's Sheild Health when defending from a player.
Officer Ability
Chance to Decrease opponent's Officer Attack by 15% when hit Ranks: 30%/ 35%/ 40%/ 45%/ 50%
Lower Deck Ability
Tyler
Captain Ability
Increase all officers Attack when the ship defends a Capture Node
Officer Ability
Increase damage by % of crew's Attack when opponent's ship is Burning Ranks: 50%/ 60%/ 70%/ 80%/ 100%
Lower Deck Ability
|
Airiam
Captain Ability
Increase Mining Speed (Isogen)
Officer Ability
Chance to Inflict Burning when defending a node Ranks: 60%/ 70%/ 80%/ 90%/ 95%
Lower Deck Ability
Georgiou
Captain Ability
Decrease opponents officers attack when opponent is burning
Officer Ability
Chance to deal Burning for two rounds at the start of each round Ranks: 50%/ 60%/ 70%/ 75%/ 80%
Lower Deck Ability
Saru
Captain Ability
Decrease opponents Critical Hit Chance when receiving a critical hit
Officer Ability
Decrease Opponent's Weapon damage Ranks: 30%/ 40%/ 50%/ 60%/ 70%
Lower Deck Ability
|
Officer Tier | Level | Attack | Defense | Health | Officer Ability | Ability Chance |
---|---|---|---|---|---|---|
Ensign I | 5 | 17 | 17 | 67 | Increase to Jumping and Summoning Cost Efficiency | 5% |
Lieutenant JG II | 10 | 31 | 31 | 100 | 10% | |
Lieutenant III | 15 | 49 | 49 | 196 | 15% | |
Lieutenant Commander IV | 20 | 70 | 70 | 280 | 20% | |
Commander V | 30 | 120 | 120 | 477 | 25% |
Trait 1 | Trait 2 | Trait 3 |
---|---|---|
Doctor |
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Trait 1 Missions | Trait 2 Missions | Trait 3 Missions |
Emergency Evacuation (ops <30) |
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Emergency Evacuation (ops 30+) |
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Field Operatives (ops <20) |
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Field Operatives (ops 20+) |
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Rescue Attempt (ops <30) |
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Rescue Attempt (ops 30+) |