Officer Breakdown


Culber
Discovery Crew
Captain Maneuver Base Chance With Science Synergy With Engineering Synergy With Command Synergy
Health to Armour when defending on a Capture Node 50% +25% +50% +50%
Science Synergy Officers Engineering Synergy Officers Command Synergy Officers
Michael Burnham
Michael Burnham
Captain Ability
Increase Impulse Speed
Officer Ability
Decrease opponent's SHP by % Crew's Attack
Ranks:
30%/ 55%/ 85%/ 300%/ 450%
Lower Deck Ability
Paul Stamets
Paul Stamets
Captain Ability
Increase Jump and Summoning Cost Efficiency
Officer Ability
Decrease opponent's Armor Piercing when defending from a player
Ranks:
40%/ 80%/ 120%/ 160%/ 200%
Lower Deck Ability
Tilly
Tilly
Captain Ability
Decrease opponent's Sheild Health when defending from a player.
Officer Ability
Chance to Decrease opponent's Officer Attack by 15% when hit
Ranks:
30%/ 35%/ 40%/ 45%/ 50%
Lower Deck Ability
Tyler
Tyler
Captain Ability
Increase all officers Attack when the ship defends a Capture Node
Officer Ability
Increase damage by % of crew's Attack when opponent's ship is Burning
Ranks:
50%/ 60%/ 70%/ 80%/ 100%
Lower Deck Ability
Airiam
Airiam
Captain Ability
Increase Mining Speed (Isogen)
Officer Ability
Chance to Inflict Burning when defending a node
Ranks:
60%/ 70%/ 80%/ 90%/ 95%
Lower Deck Ability
Georgiou
Georgiou
Captain Ability
Decrease opponents officers attack when opponent is burning
Officer Ability
Chance to deal Burning for two rounds at the start of each round
Ranks:
50%/ 60%/ 70%/ 75%/ 80%
Lower Deck Ability
Saru
Saru
Captain Ability
Decrease opponents Critical Hit Chance when receiving a critical hit
Officer Ability
Decrease Opponent's Weapon damage
Ranks:
30%/ 40%/ 50%/ 60%/ 70%
Lower Deck Ability
Officer Tier Level Attack Defense Health Officer Ability Ability Chance
Ensign I 5 17 17 67 Increase to Jumping and Summoning Cost Efficiency 5%
Lieutenant JG II 10 31 31 100 10%
Lieutenant III 15 49 49 196 15%
Lieutenant Commander IV 20 70 70 280 20%
Commander V 30 120 120 477 25%
Trait 1 Trait 2 Trait 3
Doctor





Trait 1 Missions Trait 2 Missions Trait 3 Missions
Emergency Evacuation (ops <30)


Emergency Evacuation (ops 30+)


Field Operatives (ops <20)


Field Operatives (ops 20+)


Rescue Attempt (ops <30)


Rescue Attempt (ops 30+)