The Mantis

Contents

  1. The Mantis
  2. Farming Actian Hostiles
  3. Daily Task
    1. Sting Yourself
  4. Debuff
  5. Mantis Refinery
  6. Mantis Research

The Mantis

The Mantis is a ship which debuffs other ships. This means you can use it to give yourself an advantage in any combat situation you find yourself in. It will decrease the crit chance, crit damage, and shots per round of the ship it targets. In addition, it will also delay the weapon fire by one round and trap the ship in the system its in, as it will not be able to warp.

You need Actian Venom, which you farm off of hostiles. To get the the Actian systems to farm the hostiles to get the venom, you will need Ancient Beacons. These will be collectible daily in the Mantis section of the refinery.

Actian Systems

Farming Actian Hostiles

When you enter an action system, you will see Actian Chrysalises and Actian Apex. Before you kill anything else, in a best situation you will kill one each of the three that give you buffs. These last for five minutes after you kill something, and are automatically applied to your ship after the kill. The one circled by green gives you 100% extra shots, by orange increases your crit by 100%, and by yellow increases crit damage by 50%.

Once you have these buffs, you can hunt any other Actian in the system, but the Apex have significantly more Actian Venom, and should become your focus. The only problem with this is they are both stronger and interceptors, so you're going against the combat triangle by fighting them.

Regular Actian vs. Apex

As far as crews go, you can use a normal hostile crew, or go with a crew that will increase loot like Beverly(c)/Five of Eleven/(Stonn/Four of Eleven). Your goal should be to fill your cargo before blowing up.

The rewards from these are used in the Mantis Refinery (see below).

Best Farming Crew G4

As you enter late game, it will become better to use your G4 ships to farm Mantis loot instead of your actual Mantis. The reason for this is your ships will have more hull than the Mantis, and will be able to therefore kill more ships to fill cargo (which is also bigger than the Mantis). At some point with research, this would turn around except by this point you will want to start farming Mantis loot on your Talios

Because these ships have large cargo bays and hulls, you are counting on Tal to remove hull HP from the enemy ship when they have burning. At tier one, this happens for 5% a round, so every fight should last around 20 rounds (you can't count on burning 100% so you'll never have it perfect). Also remember that Neelix does not work with Tal, so put another officer on the bridge. The two possible crews are as follows:

Captain Side Officer Side Officer
Five Of Eleven
Five Of Eleven
Captain Ability
Increase Mitigation by Officer Health
Officer Ability
Increase Resources dropped
Ranks:
20%/ 40%/ 60%/ 80%/ 100%
Lower Deck Ability
Tal
Tal
Captain Ability
Increase damage against Battleships
Officer Ability
Decrease the opponents Hull Health each turn while it is burning
Ranks:
5%/ 6%/ 7%/ 8%/ 10%
Lower Deck Ability
Nero
Nero
Captain Ability
Increase Damage when opponent's ship is Burning
Officer Ability
Chance to cause Burning when hitting enemy
Ranks:
25%/ 30%/ 35%/ 40%/ 50%
Lower Deck Ability
Five Of Eleven
Five Of Eleven
Captain Ability
Increase Mitigation by Officer Health
Officer Ability
Increase Resources dropped
Ranks:
20%/ 40%/ 60%/ 80%/ 100%
Lower Deck Ability
Tal
Tal
Captain Ability
Increase damage against Battleships
Officer Ability
Decrease the opponents Hull Health each turn while it is burning
Ranks:
5%/ 6%/ 7%/ 8%/ 10%
Lower Deck Ability
Georgiou
Georgiou
Captain Ability
Decrease opponents officers attack when opponent is burning
Officer Ability
Chance to deal Burning for two rounds at the start of each round
Ranks:
50%/ 60%/ 70%/ 75%/ 80%
Lower Deck Ability

Below deck, you want:

The Doctor
The Doctor
Captain Ability
Unfit To Lead
Officer Ability
When taking hull damage from non-player hostile or Armada, Increases Armor, Shield Deflection and Dodge by % of Health for 2 rounds
Ranks:
300%/ 500%/ 750%/ 1250%/ 2000%
Lower Deck Ability
Increases all resources dropped by hostiles
Ghalenar
Ghalenar
Captain Ability
Not Perceived as a Threat
Officer Ability
Increases Faction Reptation gained from Fed, Kling and Rom hostiles
Ranks:
5%/ 7%/ 9%/ 15%/ 20%
Lower Deck Ability
Increases the amount of resources dropped from Actian Apex and Borg hostiles by a percentage of base.
D'Vana Tendi
D'Vana Tendi
Captain Ability
Unfit To Lead
Officer Ability
Increases Health of all Officers on the ship
Ranks:
5%/ 10%/ 15%/ 25%/ 30%
Lower Deck Ability
Increase ship's Hull Health

Tendi will help you survive longer and the others help to get more loot per kill.

Daily Task

The Mantis gives you a new daily you do to get hull fragments (which are used to recruit SNW officers). This is done by using the ship's debuff ability. If you use it twice, you will complete the first task and four times, the second task. Therefore, since you don't get enough venom to do this four times every day, it makes sense to the dailies every other day and get to the higher rewarding Slayer Venom daily.

Ops1k Hunter Venom2k Slayer Venom
336802000
347142100
357482200
36-377822300
388162400
398502500
408842600
41-429182700
43-449522800
45-469862900
47-4810203000
49-6012243600
Thanks to JulesVern for compiling this chart, and the STFC community for providing the data.

Debuff

TierCrit ChanceCrit DamageDurationCooldown
1-50%-50%60s120s
2-51%-51%90s115s
3-52%-52%120s110s
4-53%-53%150s105s
5-54%-54%180s100s
6-55%-55%210s95s
7-56%-56%240s90s
8-57%-57%270s85s
9-58%-58%300s80s
10-59%-59%330s75s
11-60%-60%360s60s
12-70%-70%420s30s
Thanks to JulesVern for compiling this chart, and the STFC community for providing the data.

Sting Yourself

To sting your own ship with the Mantis is relatively simple. Just click on any other ship on a mining node (it should be to the right of/above your ship), then click on one of your ships on a mining node without clicking on anything in between. The button for stinging should still be showing up, which allows you to sting your own ship.

Mantis Refinery

TierSynthetic Nitrium Chest Cost 1/2NitriumSynthetic Ion Chest Cost 1/2IonsSyndicate Xp Chest Cost 1/2XPHull Fragments Chest CostFragments
13k/15k1506k/30k2006k/30k15106k1k
24k/20k3007k/35k4007k/34k15757k1,050
36.5k/32.5k75011k/55k1k11k/55k165011k1100
49k/45k150015k/75k2k15k/75k175015k1150
513k/65k300021k/105k4k21k/105k190021k1200
617k/85k450027k/135k6k27k/135k207527k1250
725k/125k600040k/200k8k40k/200k225040k1300
833k/165k1050050k/250k14k50k/250k247550k1350
949k/245k1500070k/250k20k70k/350k270070k1400
1067k/335k2500090k/450k35k90k/450k300090k1450
11110k/550k40000130k/650k55k130k/650k3300130k1500
12200k/1M70000230k/1.15m95k230k/1.15m3750230k1800
Thanks to JulesVern for compiling this chart, and the STFC community for providing the data.

Mantis Research

NameAbilityIncrease
Mantis WeaponryIncrease damage against Actian hostiles17,500-350k%
Mantis Hull PlatingIncrease Mantis Hull Health50-600%
Mantis CargoIncrease cargo60-500%
Mantis Impulse SpeedIncrease impulse speed.10-40
Mantis Shield PowerIncrease shield health.100-600%
Mantis Protected CargoIncrease protected Cargo55-300%
Prime Actian HarvesterIncrease how much you get off Actian hostile100%