Wave Defense

Contents

  1. Wave Defense
  2. Strategy
  3. Crewing
  4. Attacker Positions and Types
  5. Section 31
    1. Section 31 Faction Store
      1. Favors
      2. Transmitters by Ops
      3. Reputation in Store
    2. Favor List
    3. Armada Speedups Needed

Wave Defense

Wave defense is a group starbase defense game within Star Trek Fleet Command. It basically involved a star base a the center of the map, with ten successive waves of ships coming from the edges of the system to attack it. Five defenders with two ships each will attempt to destroy all the waves coming into the system.

Each wave gets succesively more difficult, so while lower level ops will find the first few waves doable, it is nearly impossible to progress past them at this point. As an ops 49 at release, in a group with four 55+ ships, we were able to do the "easy" wave defense up to round ten, where in round ten only the ops 58 was still alive. Within my alliance, no one has finished all ten waves as yet. The assumption is that once people level up reputation and start to get all the research, these should become much easier. The big wave defenses are almost impossible at this point for anyone under Ops 56 with the rare g5 ships, and even then only go a few rounds.

These waves include all the specialty ship hostiles, such as Swarm Ships, Hirogen Hunters, Borg Probes, Apex Hostiles, and Texas Class vessels. It may be useful to have one of each specialty ship in a group, when possible, but again this is potentially more for the future once research is more available.

Here is a quick breakdown of the smaller wave hostiles (this image was randomly sent to me, it looks like JulesVern's work, but not I'm not sure exactly who has made it.). These hostiles are considerably stronger than normal hostiles of those levels, so take the level with a grain of salt.

Strategy

There are currently many thoughts as to the best strategy. What we have been doing so far is this, though it may change over time:

  1. The biggest players (ops 53+ with g5 ships) crew speed crews to wipe as many as quickly as possible.
  2. Everyone else crews hostile crews, and goes to the lanes which match their ship in the battle triangle (i.e. battleships killing explorers, interceptors killing battleships, and explorers killing interceptors).
  3. If anyone has a specialty ship in there, they go for those specialty hostiles. (i.e. Vi'dar Talios goes after the Borg Probes), if no one has a specialty ship let the biggest player(s) smash them.
  4. In later rounds, if we have enough bigger ships to progress, we try to keep the smaller ships alive and still useful by having them only hit transports.

In the preliminary stage, you can change ships as many times as you want before it starts. So you can bring in a Cerritos, buff your biggest ship, then have it warp home and bring in another big ship. You can also use this to give everyone in your alliance the buff from Titan-A.

If you are trying to get a full alliance group, you can leave a wave WITHOUT losing directives from the preliminary stage. So just leave and start another with your alliance mates till you fill it if you like.

Attacker Positions and Types

Below you'll find the type of hostiles and the direction from which they're coming.

Borg Research Lab S31 Covert Base
Hostile Types Hostile Types
Federation Explorers Federation Explorers
Klingon Interceptors Klingon Interceptors
Romulan Battleships Romulan Battleships
Actian Explorers Hirogen Battleship
Swarm Interceptors Species 8472 Interceptor
Borg Battleships Texas-Class Explorer
303 Surveys 303 Surveys

Crewing

Wave defense hostiles are normal hostiles, and so you can use the standard hostile crews on them. If you are low level, you must use these crews on them. At higher levels, it is more important that you are speedy to kill as many hostiles as possible, as there isn't enough time to catch them all when you have normal hostile crews on. So higher levels should be using Pan, Klaa, Una, Kuron, and Ent-E Riker to make your ships speedy. It is also quite clear that Ent-E Riker with two side officers is going to be one of the ideal crews for Wave Defense, so these officers will become a priority with this arc.

Section 31

Section 31 as a reputation is very useful, providing many valuable things in the store. The research isn't research as in the research trees, but is instead favors within the faction store of Section 31. This research is very strong, increasing base mitigation stats by up to 500%, hull health by 1000%, movement speed, etc. WHILE in a wave. So as this adds up, it should make the wave defenses significantly easier.

Section 31 Favor List

S31 Favor Description
Operation Hephaistos Increases Hull Health while in Wave Defense.
Operation Athena Increases Defense All while in Wave Defense.
Operation Ephemeris Increases Critical Hit Chance while in a Wave Defense.
Operation Zenith Increases Critical Hit Damage while in Wave Defense.
Operation Solstice Increases Isolytic Damage while in a Wave Defense.
Operation Hermes Unlocks the ability to Quick Start Armadas
Operation Yoyodyne Increases Impulse Speed while in Wave Defense.

Section 31 Faction Store

Rep Level Asset Analyst Infiltrator Agent Handler Spymaster
Rep Range 100 - 5,000 5,000 - 15,000 15,000 - 35,000 35,000 - 80,000 80,000 - 150,000 150,000+
1 chest 2 chest 3 chest Contents 1 chest 2 chest 3 chest Contents 1 chest 2 chest 3 chest Contents 1 chest 2 chest 3 chest Contents 1 chest 2 chest 3 chest Contents 1 chest 2 chest 3 chest Contents
S31 Ciphers Claim - - 100 Claim - - 100 Claim - - 100 Claim - - 100 Claim - - 100 Claim - - 100
S31 Reputation 560 1,400 - 250 560 1,400 - 375 560 1,400 - 500 560 1,400 - 625 560 1,400 - 750
FC Sloan Shards 560 - - 1 560 - - 1 560 - - 1 560 - - 1 560 - - 1 - -
Sloan Skill Points 1,400 2,800 4,200 45 1,400 2,800 4,200 45 1,400 2,800 4,200 45 1,400 2,800 4,200 45 1,400 2,800 4,200 45
S31 Transmitters(Facade, Ops Based) - - - - - - - - 420 - - Ops Based 420 - - Ops Based 420 - - Ops Based - -
FKR Reputation(Rep Level Based) - - - - - - - - 1,400 - - Rep lvl based 1,400 - - Rep lvl based 1,400 - - Rep lvl based - -
Prime Dolamide Particles - - - - - - - - 700 - - 10 700 - - 10 700 - - 10 - -
Syndicate XP - - - - - - - - - - - - 2,240 - - 3,000 2,240 - - 3,000 - -
Talios Enigma Refit - - - - - - - - - - - - 930 - - 2 930 - - 2 - -
Rare Strike Team Officers - - - - - - - - - - - - 1,120 3,360 5,600 1 1,120 3,360 5,600 1
Defiant Clandestine Refit - - - - - - - - - - - - - - - - 930 - - 2 - -
Sigma Resources - - - - - - - - - - - - - - - - 1,120 - - Ops Based - -
Epic Strike Team Officers - - - - - - - - - - - - - - - - 2,240 6,720 11,200 1
Carol Freeman - - - - - - - - - - - - - - - - - - - - ??
By BlueMandalorian & JulesVern & STFC Community Updated: 12/13/2023

Favors

Analyst Infiltrator Agent Handler Spymaster
S31 Favor Description 5,000 - 15,000 15,000 - 35,000 35,000 - 80,000 80,000 - 150,000 150,000+
Operation Hephaistos Increases Hull Health while in Wave Defense. Lvl 1: 8,400 Lvl 2: 16,800 Lvl 3: 28,000 Lvl 4: 42,000 - - - - - - - - - -
Operation Athena Increases Defense All while in Wave Defense. Lvl 1: 5,600 Lvl 2: 6,720 Lvl 3: 11,200 Lvl 4: 12,320 Lvl 5: 16,800 Lvl 6: 17,920 Lvl 7: ? Lvl 8: ? Lvl 9: ? Lvl 10: ?
Operation Ephemeris Increases Critical Hit Chance while in a Wave Defense. Lvl 1: 8,400 Lvl 2: 16,800 Lvl 3: 28,000 Lvl 4: 42,000 - - - - - - - - - -
Operation Zenith Increases Critical Hit Damage while in Wave Defense. - Lvl 1: 14,000 Lvl 2: 22,400 Lvl 3: 33600 Lvl 4: ? Lvl 5: ?
Operation Solstice Increases Isolytic Damage while in a Wave Defense. Lvl 1: 14,000 Lvl 2: 22,400 Lvl 3: 33,600 Lvl 4: ? Lvl 5: ?
Operation Hermes Unlocks the ability to Quick Start Armadas Lvl 1: 11,200 - - - - - - - - - - - - - -
Operation Yoyodyne Increases Impulse Speed while in Wave Defense. - - - - Lvl 1: 16,800 Lvl 2: ? Lvl 3: ?
By Blue, Jules & STFC Community   Updated: 12/8/2023

Transmitters by Ops

Ops Transmitters
30-31
32-33
34-35 77
36-37 81
38-39 85
40-41 89
42-43 94
44-45 98
46-47 103
48-49 109
50-51 114
52-53 120
54-55 126
56-57 133
58-59 139
60-66+? 146

Reputation in Store

Reputation rewards are based on your current rep -- the higher the rep you have, the more rep you get.

Rep Rep Amount
Tolerated (500)
Tolerated II (2k)
Neighbor (5k)
Friendly (25k)
Favored (100k)
Consort (500k)
Associate (2M)
Respected (10M) 112.5K
Celebrated (30M)
Admired (50M) 465K
Esteemed (80M) 920K
Commended (140M) 1.8M
Glorified (440M) 3.5M
Champion (1B) 7.0M
Distinguished (1.1B) 10.5M
Guardian (1.5B) 15.5M
Leader (2.4B) 22.75M
Pioneer (4.4B) 33.75M
Icon (8.1B) 50M
Legend I (15B) 74M
Legend II (16B)
Dignitary (17B) 240M
Renowned (43B) 240M
Venerated (93B) 240M
Revered (182B) 330M
Idolized (315B)
Hero (500B)

Armada Speedups Needed

A very nice favor is the Operation Hermes, which has the abiity to quick start armadas. You'll get the materials to start them from the Facade building. These will allow you to drop an armada start time to 30 seconds. So once you've got your people there, you can use this to start it quickly.

Armada Type Timer Speedups
Solo Armadas 1.5m 450
Burial Ship Armadas 3m 900
Doomsday Armadas 5m 1,500
Eclipse Armadas 7m 2,100
Cardissian Armadas 7m 2,100
Formation Armadas 10m Possibly N/A
FKR Armadas 15m 4,500
By Blue, Jules & STFC Community   Updated: 12/8/2023