I can't tell you how grateful I am to all who have already donated. Thank you, thank you, thank you! Hi all! So I'm finally beginning adulting and buying my own apartment. Unfortunately, Frankfurt is a city where bankers prosper and teachers, well, not so much. So in order to get an apartment that is more than a box, I'm going to need to ask for some help from all of you -- and since I've got about 32,000 visitors a month, if you all donated a dollar, that would get me to it! My goal is to raise enough capital to double what I've currently saved over the last few years for the down payment (going past it wouldn't hurt for sure, as it'll let me start cutting into the principle), so I can afford a slightly bigger apartment where I can more comfortably live. Thanks so much for any and all help! Every last penny counts! |
Captain Maneuver | Base Chance | With Science Synergy | With Engineering Synergy | With Command Synergy |
---|---|---|---|---|
Hands ON | 0% | +0% | +0% | +0% |
Science Synergy Officers | Engineering Synergy Officers | Command Synergy Officers | ||
PIC Admiral Picard
Captain Ability
At the start of round, chance to apply Morale for 3 rounds against player ships
Officer Ability
Increases Weapon Damage on combat start against player Explorer for the duration of combat Ranks: 500%/ 900%/ 1500%/ 2200%/ 3000%
Lower Deck Ability
PIC Riker
Captain Ability
At the start of round, chance to apply Burning for 3 rounds against player ships
Officer Ability
Increases Weapon Damage on combat start against player Battleships for the duration of combat Ranks: 500%/ 900%/ 1500%/ 2200%/ 3000%
Lower Deck Ability
PIC Worf
Captain Ability
At the start of round, chance to apply Hull Breach for 3 rounds against player ships
Officer Ability
Increases Weapon Damage on combat start against player Interceptors for the duration of combat Ranks: 500%/ 900%/ 1500%/ 2200%/ 3000%
Lower Deck Ability
|
Officer Tier | Level | Attack | Defense | Health | Officer Ability | Ability Chance |
---|---|---|---|---|---|---|
Ensign I | 5 | 54 | 90 | 100 | Everytime ship is hit by a weapon, increases Critical Damage (Stacks) | 3% |
Lieutenant JG II | 10 | 100 | 177 | 100 | 4% | |
Lieutenant III | 15 | 174 | 289 | 347 | 5% | |
Lieutenant Commander IV | 20 | 253 | 421 | 505 | 6% | |
Commander V | 30 | 439 | 732 | 878 | 8% |