Captain Maneuver | Base Chance | With Engineering Synergy | With Science Synergy | With Command Synergy |
---|---|---|---|---|
Increase Warp Range of Explorers | 400% | +200% | +300% | +300% |
Engineering Synergy Officers | Science Synergy Officers | Command Synergy Officers | ||
TOS Uhura
Captain Ability
Decrease opponent player's Critical hit chance if ship has Morale
Officer Ability
Decrease opponent player's shield Mitigation if ship has Morale Ranks: 8%/ 10%/ 12%/ 16%/ 20%
Lower Deck Ability
|
TOS McCoy
Captain Ability
Increase Mitigation by % of the crew's Health when defending
Officer Ability
Increase All Stats of All Officers when on an Explorer Ranks: 20%/ 40%/ 60%/ 80%/ 100%
Lower Deck Ability
TOS Spock
Captain Ability
Increase of Defence to SHP of all ships in fleet (Base defence only)
Officer Ability
Decrease opponent player's Critical Damage when ship has Morale Ranks: 50%/ 75%/ 100%/ 125%/ 150%
Lower Deck Ability
|
TOS Chekov
Captain Ability
Increase the Impulse Speed of Explorers
Officer Ability
When attacked on a Capture or Mining node, Decrease Opponents damage. Ranks: 30%/ 50%/ 75%/ 100%/ 150%
Lower Deck Ability
TOS Kirk
Captain Ability
Increase Energy damage by Officer defence, per round cumulative when ship has Morale
Officer Ability
Chance to give Morale at the start of the round if ship health is above 30% of stating value Ranks: 75%/ 80%/ 85%/ 90%/ 95%
Lower Deck Ability
TOS Sulu
Captain Ability
Chance to inspire Morale for 1 round
Officer Ability
Increase Critical Hit Chance each round when on an Explorer that has Morale Ranks: 6%/ 8%/ 10%/ 12%/ 15%
Lower Deck Ability
|
Officer Tier | Level | Attack | Defense | Health | Officer Ability | Ability Chance |
---|---|---|---|---|---|---|
Ensign I | 5 | 63 | 90 | 63 | Increase Repair Cost Efficiency | 10% |
Lieutenant JG II | 10 | 100 | 177 | 100 | 20% | |
Lieutenant III | 15 | 203 | 289 | 203 | 30% | |
Lieutenant Commander IV | 20 | 295 | 421 | 295 | 40% | |
Commander V | 30 | 512 | 732 | 512 | 50% |